I end up making most of my own games and activities because most of the ones I have found pre-made are either:
(1) too trivia-ish and if I have not taught those specific examples they are not good study aids for my students
(2) not enough learning during the game.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTc1ONY82YHN1_Ghq5Eli6hCRc2yddAkrN95SxcTB-hHgQzvCUIF6hI4-WrKEAdid3w-2plUksvxxwMK6JaoOm777tSMWzpyU6DM5QEKK_7bUxWT9pL9lWsKBx642kiMWO9YHlSCKAzJbq/s1600/Kelly+March+8th+2019+Friday+blue+and+white+gradient.jpg)
My goal is to make games and activities that let the students practice skills, even if specific content and examples given in class were different.
I believe students need to be engaged during lecture so for my 10th grade chemistry, I use guided/interactive notes - students are required to have their pencils down and listen and interact with the material before finally writing it down in their own words.
I believe some things need to be directly taught, and other concepts lend themselves toward VERY guided inquiry and I try to use both strategies depending on the topic or the level of my students.
Teaching Experience:
I have taught middle school and high school science for the past 16 years, and Chemistry for most of that. The past 4 years I have been teaching AP Chemistry, with a large number of students receiving 4's and 5's. I taught in the US for 12 years in 3 different states, and have been at an international school in Malaysia for the past 4 years.